Campaign Designer
NELSON, BC, CANADA / DESIGN / CONTRACT
Icefall Interactive is looking for an experienced Campaign Designer to join our growing studio. We have an exciting project and are looking for a key hire to lend a hand in the development and execution of the campaign gameplay on a Space Combat game.
Do you want to build compelling game experiences having designed, prototyped, and delivered high-profile gameplay systems, features, or tools? Do you love working with a team of talented designers, artists, and programmers to create ambitious in-game content? If so, this role could be for you!
Responsibilities
- Conceive, prototype, implement and iterate on campaign content such as play space layout, narrative delivery, scripted sequences, tutorial/help systems, and game tuning
- Request and prioritize features for the campaign team ranging from the individual scripting functions to large scale features like save game or UI flow
- Collaborate with artists and audio designers on ways to communicate and enhance the aesthetic implementation of the content you work with
- Work with producers and team leadership to assess requirements and provide effort estimates and updates to help ensure the team reaches its goals successfully
- Communicate intention, vision, and design to a wide range of other disciplines
Requirements
- A minimum of 3 years in game development, with at least 2 years of Campaign or Level Design experience
- Shipped at least one product
- Self-direction and a proven ability to thrive in a highly dynamic and technical environment
- Strong interdisciplinary collaboration skills, including verbal and written skills
- Experience with and understanding of scripting languages and tools
Pluses
- Experience developing or playing games featuring procedurally generated content
- An innovators heart, keen to create brand new things that haven’t been done before
- A love of building high quality, rich gameplay experiences
- Experience playing modern and classic space combat games such as TIE Fighter, House of the Dying Sun
- Demonstrated passion for entertainment products/media (i.e. comics, movies, novels, etc.)
- Knowledge of narrative and cinematic storytelling theory
- Experience in the production stage of a large scale shipped project