Real Time FX Artist
NELSON, BC / ART / CONTRACT
Icefall Interactive is looking for a passionate VFX artist to join our team! Do you have a broad range of creative and technical experience in both 2D and 3D VFX? Here’s a chance to join a small team where you can put all of your skills and interests to work.
Please include a link to your showreel with your CV.
Responsibilities
- Creative development of 2D and 3D real time VFX using Unity game engine
- Work with art director to create new styles of VFX
- Problem solve and drive tools and tech development that will enable us to achieve our signature look in the engine
- Monitor deliverable progress, manage assigned scope and requested changes, meet commitments, follow up and be on time
- Ensure FX assets meet technical requirements for a wide range of platforms
- Able to work with minimum supervision, work well in a small team and take ownership for problems
- Document tools and production pipelines that are clear and understandable
Requirements
- 2+ years of proven gameplay development
- Background in creating SCI-FI VFX
- Proven capability to work on multidisciplinary project teams, able to handle changing priorities throughout a product life cycle
- Excellent communication and presentation skills
- Experience with Unity
- Experience creating VFX for Virtual Reality games
Pluses
- Some scripting knowledge and basic understanding of coding languages
- 3D modeling skills
- 2D painting skills
- Texturing skills: Ability to map geometry; manipulate UVs; adjust textures using Photoshop; create high quality/high resolution texture.