Vehicle Artist


Icefall Interactive is looking for a passionate Vehicle artist to join our team!


  • Working from concept models and images to create fully functional vehicles with interactive and navigable interiors while maintaining a strict adherence to metrics and standards
  • As part of a team, maintain a high standard of modelling, texturing, PBR material creation and manufacturer design cues to provide consistent and high quality assets
  • Work with technical artists to deliver ‘animation’ ready solutions for physics driven elements such as landing gear or wheels while also delivering fully animated parts for all other ship elements such as doors, canopies, ramps, seats, transformations, etc
  • Work in collaboration with the Concept Artists and Art Directors to maintain visual style and quality to deliver a cohesive visual experience
  • Collaborate with designers, technical artists, and partner studios to achieve game design goals while at the same time maintaining file naming and directory structure requirements


  • Excellent sense of form, mass and volume and a keen eye for industrial design
  • Hard surface modeling experience
  • Strong working knowledge of 3DS Max or Maya
  • Strong working knowledge of Photoshop and texture creation for use in PBR shaders
  • Experience applying PBR shaders
  • An eye for detail while maintaining efficient model making
  • Working knowledge of rigging and animating hard surface models
  • Passion for pushing the state of the art in asset fidelity and production techniques
  • A High degree of self-motivation and initiative
  • International travel may be required as part of this role


  • Experience with Unity
  • Experience with Virtual Reality
  • Experience using ZBrush or Mudbox for organic shapes
  • Strong verbal and written communication skills
  • An avid gamer
  • A love of Sci-Fi
  • Experience in vehicle or industrial design